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Yeah, you forgot the random crates everywhere…
1. All quests are up to player
2. Incompetent antagonist
3. Historical inaccuracy (for example if it's about ww2)
Every stealth-game has man-sized ventilation shafts
A silly example is how in some video games, the game lets you know that a door can't be opened because the lock is broken.
I think Silent Hill is one of those games. Either way, if the lock of a door is broken, doesn't that mean that the door can't be locked and should be open then?
A game where the protagonist have to revenge for their murdered family member.
No character at all??
WELL EXCUUSE ME PRINCESS
What is the music in 9 and 8?
Seriously, no crates?? Just what
2 gaming cliche I hate the most: cutscene ambush, even your the well known hero they still treat you like their own errand boy
When you can't open a door because it's always locked. Even if the door is made out of cardboard
Big dumb obvious weak points in Conker's Bad Fur Day was kind of to be expected guys, like fuck the whole game is a long ass joke. An albeit laugh riot of a game in the end and I fuck'n enjoyed every damned minute of it, so this cliche was expected there and fully warranted, but other games, BORING. Fun fact, Bad Fur Day practically killed Nintendo and Rare's relationship with the original Game Boy title released and marketed for children only to have the real "Meat and Potatoes" straight up slapping the family friendly Nintendo across the face. What was not fun was the Live and Reloaded remake for XBOX which needlessly censored even more, including certain profane words that hadn't even been censored in the Nintendo 64 title.
giant saws are a supreme cliché dont matter what name is they will still be clichéd
The only cliche's I always see in video games is sorcery and the appearences of The Devil/Satan
Cliche I hate the most: Essential NPCs in RPG games. I am looking at you Skyrim.
a abandoned fully load bazooka, weapon, ect. in a corner(what convenient)
title screens that show the main character and his team staring at the sky and standing on grass sometimes next to a tree, like in xenoblade chronicles 2
What was that game with the roman ?
0:09–0:12 Amy Palant shoulda done that Tails voice.
In game purchases…
NUMBER FUCKIN 1 CLICHE OF VIDEO GAMES INDUSTRY→ RUSSIANS ARE BAD GUYS AND AMERICANS ARE SAVIORS OF THE WORLD 🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮
What about being totally frozen in the first of each mission until your mate stop running their fat mouth?
6:43 GIANT CRAB INTENSIFIES
The ‘almost there’-cliché: You are doing a mission, you are under some pressure from a horde or something and some mission control-voice or partner, keep telling you how close he or she is, hacking that computer that progresses the game.
Stupid A. I
6:42
You're welcome! 😁👍
These cliches are some of the most charming parts of videogames.
Just as glitches are.
2:40 the best thing ever said
Ever since the 1980's…
You always shoot the red barrel.
Rpg random encounters are the worst . You walk in a peaceful open field where out of a sudden a giant muscle-head or an op dragon appears in front of you like " surprise m******** "!!!!
Sometimes you are trying to find a way out , or trying to solve a puzzle the developers pht in the game and the random encounters just keep cutting your trail of thoughts or whatever .
Think about a game but most of it is a quick time event…
Oh right minecraft storymode
"What do you mean that skeleton looks like every single other skeleton you've killed?"
RAMIREZ WE STILL GOT HOSTILES NEAR THE BURGERTOWN!
Konami's business decisions.
Bad guys with all the cool and op things NEVER WIN against us 1 person…